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Gaming Education: Exploring the Fun Side of School

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Gaming Education - Exploring the Fun Side of School

With the arrival of the digital age, education technology is now enabling game elements to be included in learning activities. Learning itself is gradually breaking out from its traditional boring and monotonous activities to something more fun. Educational games are fun learning tools that offer entertainment and help to cultivate a sense of creativity, thoughtfulness, and reasoning. When properly done, gamification can make even difficult concepts to be understood easily by every student. Let’s examine some of the motives behind institutions’ use of games for learning.

What Makes Gamification a Stimulus for Students?

Gamification has long been one of the hottest trends in education, and it has also managed to snatch a prominent position in many students’ hearts. This mode of learning has been increasingly popular since it makes students motivated, enthusiastic, and cooperative. All these aspects are key to learning, and affect students’ attitudes to schoolwork. For example, low motivation means a negative attitude toward assignments, which means the student would rely on sites such as royalwriter.co.uk to complete them.

Also, added elements like the leaderboards and rewards have heightened students’ motivation to achieve set goals and get recognition for their efforts. These kinds of incentives are fun and raise the desire to work harder.

Difference between Gamification and Gaming 

Gaming and gamification are often classified together since they improve students’ experience in school. However, several features distinguish them. Gamification integrates the gaming model with conventional online learning activities and courses. The extra enticements for gamification learning models are that they have rewards, leaderboards, and stages of playing. 

Gaming is a play-based element incorporated in a course, such as puzzles, and is inclined towards vigorous competition and often contains a form of training value. The obstacles handled during gaming are usually harder compared to the ones found in gamification. As such, students in higher-level grades can benefit more from gaming. 

Gaming is also regarded as an e-learning special section because it does not follow the standard structure of e-learning. Thus, serious games cannot be used as a purely learning-oriented activity. Instead, they complement other e-learning courses.

Gamification uses the same structure as a regular game but tries to draw on a student’s competitive spirit and sense of attaining goals. Competition levels between gamification and gaming also differ. Competition in serious gaming is intense but it’s low in gamification and mainly just concerns bettering class interaction. Even though these two learning models differ in many ways, they can greatly boost learning outcomes.

Why Are Schools Implementing Gamification? 

Game-based learning is taking hold in most schools. While video games were originally part of this learning model, there has been an increase in the use of more games as a result of the assistance provided by new technology. Games like chess and puzzles have long been used to employ game-based learning. But the key to this current wave of excitement is that students can now use a desired game in learning. Here’s why many schools have come to accept the use of games in teaching. 

Personalized Learning and Instant Feedback 

Game-based learning can be shaped to meet the special needs of each student. Customized learning changes the perception and attitude of students, which results in an improvement in concentration in class. Furthermore, students get instant feedback once they achieve their targets. The feedback comes in the form of gifts such as badges. 

Promotes Collaborative Learning 

Game-based learning promotes teamwork, just like real games do. Students can collaborate with their peers and teachers to come up with solutions to problems as well as take part in competitions. The collaboration intensifies the feeling of being part of a social circle, thus fostering the development of significant social skills. Some of the social skills students learn from such a setting include effective communication, active listening, respect, and relationship management.

The incorporation of multiplayer games means students have to work together, go head to head, and exchange ideas. It teaches them to collaborate to do tasks like school projects; the combined efforts will make it easier to complete the tasks, and they won’t need to read royalwriter review or check online forums trying to find academic helpers. Furthermore, the games mimic real-life workplaces where students will be required to be team players, thus grooming them at a young age. 

Improves Soft skills 

The soft skills that students develop from gamification include problem-solving, critical thinking, and communication. These are essential skills and will be of help both inside and outside of school. Gamification also challenges students with difficult problems and situations that force them to think. The games in this type of learning model are designed to get students to experiment with different modes of approaches, review the results and learn from failed attempts.

Such situations test the students’ creativity and resourcefulness as they try to pick out the most satisfactory solution. The same qualities will also be needed as they enter the world of employment to face real-world problems. Thus, gamification can be viewed as one of the most effective methods to nurture people who don’t shy away from solving complex issues. 

How to Implement Gamification in Class 

There is no standard practice on how to infuse games into a regular class. But if you are trying to integrate games into the next class, you can consider characteristics of each game along with how they will impact students. You also have to understand whether the students love to compete or collaborate. After identifying such elements, you can then proceed to do the following: 

  • Develop avatars that will also be the students’ alter egos that they can customize and improve.
  • Create rewards such as badges.
  • Link classic games to the coursework. For example, you can turn a book review into a quiz game.
  • Transform learning objectives into quests.

Wrap-Up

Gamification is changing an ordinary learning environment into a fun and entertaining one. This type of learning environment helps cultivate a sense of community and promotes collaboration, resulting in students working together in teams toward common goals. The missions the games require students to undertake also boost their thinking and creativity. Therefore, this model of learning is well suited to enhancing students academically and making them grow.

Masri
Masri serves as the Chief Content Editor at BestKodiTips. With three years of experience, she excels in creating technical content, focusing on how-to guides, Android and Kodi tutorials, app reviews, and addressing common technological challenges. She ensures to stay abreast of the latest tech updates. Outside of work, Masir finds pleasure in reading books, watching documentaries, and engaging in table tennis.

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